Frank Hu
Level Designer
Why I choose level design
I've always been passionate about 3D third-person adventure games. When I first played Dark Souls, I was captivated by its intricate and immersive level design. The way its interconnected world seamlessly blends challenge, exploration, and storytelling left a lasting impression on me. As a game developer, I believe that designing levels is one of the most impactful roles—it allows me to shape the player’s journey, guiding their emotions, discoveries, and challenges. Level design is more than just structuring spaces; it’s about crafting an experience, ensuring that every moment in the game feels meaningful. Through my work, I strive to create environments that are not only visually compelling but most importantly it is engaging and playful which player have never experience of.
